It requires xterm, the screenshot utility xwd, and a text file containing the code page 437 characters in the appropriate order. The following command will open a terminal window with your desired font, rendered appropriately for Dwarf Fortress, and screenshots it. In Linux, it is possible to do this programmatically in the terminal. While TrueType fonts can be used directly in Dwarf Fortress, it may be desirable to generate a tileset image instead (for example, when using TWBT). Generating a custom tileset from a font in Linux TWBT still might not be very stable in adventure mode, though, so be cautious when using TWBT with adventure mode. TWBT also allows the use of a dedicated tilesheet just for text. In addition to many other features, TWBT allows many items and building tiles to be moved to separate "overrides" tilesheets, so that fewer objects need to share tiles. Some of these issues can be fixed by the third-party Text Will Be Text (TWBT) plugin for the DFHack modding API. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. Mifki created a tool to make a tileset from any font, which can be used as starting point or as is. The graphics in Dwarf Fortress can be enhanced through the use of creature graphics, which allow creatures to have unique graphics without using up space on the main tilesheet. Square tilesets usually provide more attractive graphics, but are slightly less readable. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Rectangular tilesets have tiles that are taller than they are wide. Tilesets generally fall into two categories: rectangular tilesets and square tilesets. When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400.A tileset with 10x12 tiles will be 160x192 pixels large, and the target resolution will be 800x300.Since the tileset is arranged into a 16x16 grid of tiles (256 tiles total), the tileset image size will be TILE_X_LENGTH * 16 by TILE_Y_LENGTH * 16. Therefore, a tileset's target resolution will be TILE_X_LENGTH * 80 by TILE_Y_LENGTH * 25. The default (and minimum) gameplay viewport is 80 characters wide, and 25 characters tall. You can set them to different file names, if you want to use different tilesets for each. *They're used for the tileset used in fullscreen and windowed mode and the two GRAPHICS_ values are for tilesets used together with graphic_sets when is set to YES.
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